Nap

Rules of the card game Nap (Napoleon)

Nap, short for Napoleon, is a traditional English trick-taking card game. It is played with 3 to 7 players. The goal is simple: bid how many tricks you think you can win, and then try to make your bid.

Nap is a fast, competitive game originating from 19th‑century English pubs.

Cards and values

Nap is played with a standard 52-card deck.

Preparation

Bidding

Players may either bid or pass. Bids must increase in strength.

The dealer is required to play if everyone passes.

Standard bids

Optional special bids

Gameplay

  1. The declarer leads the first trick. This card sets the trump suit, except in Misère.
  2. Players must follow suit if possible.
  3. If a player cannot follow suit, any card may be played.
  4. The trick is won by the highest trump, or if none are played, the highest card of the led suit.
  5. The winner of each trick leads the next one.

Scoring

Typical scoring values

BidReward
Two1 point
Three2 points
Misère3 points
Four3 points
Nap (5 tricks)10 points
Napoleon (Bonaparte) (5 tricks)10 points
Wellington (5 tricks)20 points
Blücher (5 tricks)40 points

Winning the game

The game ends after a set number of rounds or when a player reaches the target score. The player with the highest total wins.

Variants and settings